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First patch fix for Atavism 2018.1 is released. We fixed few elements mainly for UMA equipment display, Combat Pet Panel, issues related to unity building player process and we cleaned some unnecessary logs. More information about this patch can be found on our documentation page.

As we promised totally new, totally fresh, more feature rich than before Atavism 2018.1 is available and ready to get.

This version of Atavism comes with created from scratch Demo Scenes. Main Demo was made by one of our Partner Nature Manufacture which includes:

AtavismDemoWeatherConditionChange3 fb824

  • Foliage models by Nature Manufacture
  • Rocks models by Nature Manufacture
  • Optimized Unity Blacksmith models including special shader for snow coverage by Nature Manufacture
  • Snow System by Nature Manufacture
  • River R.A.M. by Nature Manufacture
  • CTS by Nature Manufacture and Procedural Worlds
  • Bomber Bug by Infinity PBR
  • Enviro Day / Night / Weather system by Hendrik Haupt
  • UMA outfit by WillB Game Art
  • Free animations by Explosive
  • Free icons by Tazo, pbmojART, Rexard, Nazarii Hrytsiuk, Midaem, Dr. Game
  • Free models and characters from Blacksmith package by Unity
  • Free postprocessing pack 2 beta 5 by Unity
  • 3 full armors (plate, leather, cloth) by Dragonsan Studios
  • 6 weapons (2 x sword, 2 x bow, 2 x staff) by Dragonsan Studios
  • GUI by Dragonsan Studios

But there is no such word which can say more than an image, and what do you say about Atavism Live Demo? Yes, Atavism Live Demo package which is a basically small sample of the game hosted on our servers, grab the Atavism Live Demo and see for yourself. The best part is that you will get almost similar assets with our brand new Atavism 2018.1 package, and it's not even the beginning, let's move to the new features which you are getting in this version of Atavism.

Long awaited Pet System which allows you not only to summon Pet but they can be Combat or Non-combat types, you can give commands to combat pet to attack target or follow its master, and define its stance like aggressive, defensive, passive.

Also very highly requested Weather and Time synchronization between server and players. We implemented World API by Procedural Worlds which in turn can be connected to CTS, Enviro or Tenkoku, and other systems. You can define profiles with priority, so you can have snowy or rainy maps where weather profile will be randomly chosen based on your preferences.

Brand new UMA 2.7 integration package which gives you the ability to use that great character customization.

Social plugin to put your friends on the list so you could invite them to the group more easily.

Integration with Postprocessing Stack 2, connected to the options along with sound controls and unity graphics settings.

We changed crafting, mob spawner, UI, added mobs and weapons range of damage instead of one value to give you even more flexibility to configure and adjust these elements.

As usual full release notes can be found on our documentation page.

 

Welcome in 2019, we have hope that this year will be great for all Atavism Community. We have great news for you. We established and scheduled Roadmap for this year of Atavism development.

  1. Pathfinding (Pathfinding mostly for mobs) 
  2. Socketing for weapons and armors (so you could put gems, runs or in general socket items into the weapons and armors to improve their statistics)
  3. Enchanting for weapons and armors (so you could improve item statistics by increasing it to +1, +2, etc. with some logic behind when you failed to enchant it)
  4. Sets of weapons and armors (so you could define some items which would be part of the set with a number of items which would give some statistics as a bonus when they are wearied).
  5. Talents (passive abilities which could be learned)
  6. Crafting Book (so you could learn to craft recipes and put them permanently into the crafting book, to craft items)
  7. Auction house (so you could put on sale some of your items, so they could be visible if you are offline)
  8. Loot settings (like only Leader, Free for All, By Turn, Random)
  9. Rankings (to present most active, powerful… players)
  10. Minimap (so you could use more features like showing where the specific quest can be completed)
  11. Loading Screen (for asynchronously loaded scenes)
  12. Social Plugin (Blacklist)
  13. Premium Account Functionality (for example the extra amount of experience when the account has premium status)
  14. Windows Manager for Atavism which will let you install, and manage your Atavism for Windows
  15. UI designed exclusively for Atavism
  16. Non-target combat system to let your players use abilities without a selected target

We have hope that you like what is coming this year, we are already excited to implement some of them, so stay tuned.